Skip to main content Skip to search Skip to main navigation

Design Innovative Robots with LEGO SPIKE Prime

Product information "Design Innovative Robots with LEGO SPIKE Prime"

Seven creative STEM robotic designs to challenge your mind - Paperback
von Maurer, Aaron

Discover how to use the LEGO SPIKE Prime kit and boost your confidence in robotics, coding, and engineeringKey Features:Get up and running with new parts not seen in previous LEGO kitsGain deeper insights into non-compatible sensors and components that work with all prior LEGO components and third-party elementsExplore new features and experiment with new robot builds with LEGO's new coding platform Book Description:The new LEGO SPIKE Prime is one of the latest additions to the LEGO robotics line of products. This book will help you to enjoy building robots and understand how exciting robotics can be in terms of design, coding, and the expression of ideas.The book begins by taking you through a new realm of playful learning experiences designed for inventors and creators of any age. In each chapter, you'll find out how to build a creative robot, learn to bring the robot to life through code, and finally work with exercises to test what you've learned and remix the robot to suit your own unique style. Throughout the chapters, you'll build exciting new smart robots such as a handheld game, a robotic arm with a joystick, a guitar, a flying bird, a sumobot, a dragster, and a Simon Says game.By the end of this LEGO book, you'll have gained the knowledge and skills you need to build any robot that you can imagine.What You Will Learn:Discover how the LEGO SPIKE Prime kit works, and explore its parts and the elements inside themBuild and design robots that go beyond basic robotic designsCreate interactive robots with the help of sensorsExplore real-world robots and learn how to build them by yourselfFind out challenging ways to remix build ideas with your own imagination and skillsDevelop coding skills using the Scratch programming interfaceWho this book is for:This book is for robot enthusiasts, LEGO lovers, hobbyists, educators, students, and anyone looking to learn about the new LEGO SPIKE Prime kit. The book is designed to go beyond the basic builds to intermediate and advanced builds, while also helping you to learn how to add your own personal touch to the builds and code. To make the most of this book, you'll need a basic understanding of build techniques, coding in block-based software environments, and weaving them together to create unique robot builds.

Bildungsstufe: Diploma/ Vocational/ Uni, Middle years, upper primary
Fach: Robotics/ Microcontrollers, informatics, informatics, physics
language: English

0 of 0 reviews

Average rating of 0 out of 5 stars

Leave a review!

Share your experiences with other customers.


Skip product gallery

Accessory Items

LEGO® Education SPIKE™ Prime Set
    LEGO® Education «SPIKE™ Prime» The LEGO® Education SPIKE™ Prime Set is the go-to STEAM learning tool for grade 6-8 students. Combining colorful LEGO building elements, easy-to-use hardware, and an intuitive drag-and-drop coding language based on Scratch., SPIKE Prime continuously engages students through playful learning activities to think critically and solve complex problems, regardless of their learning level. From easy-entry projects to limitless creative design possibilities, SPIKE Prime helps students learn the essential STEAM and 21st century skills needed to become the innovative minds of tomorrow... while having fun! The heart of the SPIKE Prime system is the programmable Hub. This advanced yet simple-to-use, brick-shaped device features 6 input/output ports, 5x5 light matrix, Bluetooth connectivity, a speaker, 6-axis gyro and a rechargeable battery. The SPIKE Prime Set also includes highly accurate motors and sensors that, together with a large variety of colorful LEGO building elements, let students design and build fun robots, dynamic devices and other interactive models. Many attachment points on the Hub, motors and sensors plus new, large building elements means students spend less time building and more time learning. The durable storage box and 2 sorting trays also means time spent setting up and clearing away is kept to a minimum, while the smaller trays are ideal when desk space is limited. The intuitive coding environment for tablets and computers takes the best elements from the popular coding language based on Scratch, creating a system that teachers and students will love. In addition to Getting Started Material, the app comes with 3 unit plans of curriculum-aligned STEAM content focusing on Engineering and Computer Science. Optimized for 45-minute lessons, these units accelerate STEAM learning by consistently engaging students to think critically and to solve complex problems, regardless of their learning level. Comprehensive online lesson plans with a wealth of accessible, interactive support material gives teachers everything they need to deliver lessons with confidence, whatever their previous experience.   * Important notice regarding LEGO® Education SPIKE™ Prime ( Art. No. 45678): Due to extraordinary shortages in LEGO's production facilities, LEGO® Education SPIKE™ Prime sets are temporarily out of stock. According to LEGO, first deliveries will not be possible again until early 2023. Prices are subject to change.

CHF 435.00*
Skip product gallery

Similar Items

Classroom Activities for the Busy Teacher: SPIKE Prime
A 10 week curriculum package for implementing the LEGO Education SPIKE Prime Set (45678) in your class. Containing 20 chapters that follow a planetary exploration story line, you will be introducing students to the basics of the SPIKE Prime Set and gradually incorporating sensor and useful programming concepts. Download Sample Pages Download all Student Worksheets Download Building Instructions All challenges follow a similar structure with an overview project, equipment needed and Teachers’ notes. Example programs as well as tips and tricks are included to assist the teacher and student worksheets can be either photocopied or downloaded from the website. Full building instructions necessary to construct the SPYKEE Base design and all required attachments are also included.In addition to specific Robot challenges, the book also offers activities based around Robots in Society, Flowcharting and Multimedia Presentations.

CHF 65.00*
Programmieren mit LEGO® MINDSTORMS® 51515 und Spike Prime®
Scratch und Python mit der neuen LEGO-Roboter-Generation Programmieren lernen leicht gemacht: Steuerungsbefehle schreiben und real mit LEGO-Robotern ausführenBeispiele in Scratch und PythonFür die LEGO-Mindstorms-Generation »Robot Inventor« und den kompatible Spike Prime Programmieren lernen muss nicht theoretisch sein: Zusammen mit den LEGO-Modellreihen Mindstorms Robot Inventor 51515 oder dem kompatiblen Spike Prime können Sie Ihre Programmzeilen direkt mit selbstgebauten Modellen ausprobieren. Die Beispiele in diesem Buch erklären Schritt für Schritt, was gutes und effizientes Programmieren ausmacht. Die direkte Ausführung mit einem Roboter macht mehr Spaß als Befehlebüffeln und führt auf praktische Weise zum Lernerfolg. Das Buch bietet einen methodisch sinnvollen Weg, die zwei Sprachen zu erlernen, die LEGO für die Modellreihen vorsieht. Leserinnen und Leser können die Lösungen zu Programmier-Aufgabenstellungen jeweils in beiden Sprachen verfolgen und lernen dabei ihre Unterschiede und Stärken kennen:Scratch, das mit grafischen Textblöcken arbeitet, eignet sich besonders gut für Einsteigerinnen und Einsteiger.Python dient als einfacher Zugang zur textbasierten Programmierung und ermöglicht auch komplizierte Abläufe.Experimente und intuitives Lernen mit dem exklusiven Beispielroboter, der aus Teilen der Sets gebaut werden kann. Das Robotermodell lässt sich aus Teilen des Sets LEGO Mindstorms Robot Inventor 51515 bzw. dem LEGO-Education-Spike-Prime-Set 45678 aufbauen.

CHF 46.00*
Arbeitsblatt: Rollendes Lichtpixel (DE)
LEGO EDUCATION SPIKE PRIME - Beispielcodes von EducaTec  «Ein Spiel programmieren: Rollendes Lichtpixel» Ziel ist es, ein Lichtpixel so zu programmieren, dass es mit der Bewegung des SPIKE Hubs die Position verändert. Wir messen die Position des SPIKE Hubs mit dem sogenannten Gyrosensor. Dieser ist in den Hub eingebaut und für uns nicht sichtbar. Mit Hilfe des Gyrosensors lassen wir das Lichtpixel der Bewegung des Hubs folgen. Alter: 10+ Niveau: mittel Zeitaufwand: hoch Konzentration: hoch Programmiersprache: Textblöcke (auf Scratch-Basis) Umfang: 16 Seiten    Inhalt: Einleitung: Rollendes Lichtpixel Was macht der Gyrosensor Was ist eine mögliche Challenge Wie können wir uns der Lösung sinnvoll annähern (Teilaufgaben mit Musterlösungen): Teilaufgabe 1: Lichtpixel rollt auf einer Linie von oben nach unten. Teilaufgabe 2: Lichtpixel rollt auf einer Linie von links nach rechts. Teilaufgabe 3: Lichtpixel rollt auf dem ganzen Pixelfeld mit der Bewegung des Hubs mit. (Achtung … Fleissarbeit!) Teilaufgabe 4: Ein Piepton ertönt, sobald der Lichtpixel die Mitte des Pixelfelds erreicht. Teilaufgabe 5: Sobald ein Piepton ertönt, erhalten wir einen Penaltypunkt. Teilaufgabe 6: Bei 3 Penaltypunkten ist das Spiel zu Ende. Teilaufgabe 7: Parallel läuft eine Stoppuhr.               HINWEIS: Aus technischen Gründen ist der Sofortdownload aktuell nur nach bestätiger Bezahlung oder manuellem Freischalten möglich.  

CHF 16.00*